A Day in My Life: Sober Edition is a personal, narrative-driven vertical slice exploring addiction, recovery, and the quiet, everyday battles that shape sobriety. This first completed level represents the emotional core of the full concept — giving players a focused, polished look at how the game explores inner conflict through narrative and boss mechanics.

You play through a moment in the protagonist’s day that slowly unravels into something deeper. The boss fight embodies the internal struggle with relapse, with each mini-monster representing a specific craving or coping pattern. At the end of the encounter, a mirror shard appears — the only weapon capable of ending the fight — symbolizing that recovery is ultimately about self-recognition and choosing yourself.

This slice stands on its own as a snapshot of the larger emotional journey the game aims to explore.

Updated 22 days ago
StatusReleased
PlatformsHTML5
Authoresethi
GenreSurvival
Made withGodot
Tags2D, boss-fight, emotional, Godot, Narrative, personal, Singleplayer, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
LinksBlog
ContentNo generative AI was used

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