A Day in My Life: Sober Edition
A Day in My Life: Sober Edition is a personal, narrative-driven vertical slice exploring addiction, recovery, and the quiet, everyday battles that shape sobriety. This first completed level represents the emotional core of the full concept — giving players a focused, polished look at how the game explores inner conflict through narrative and boss mechanics.
You play through a moment in the protagonist’s day that slowly unravels into something deeper. The boss fight embodies the internal struggle with relapse, with each mini-monster representing a specific craving or coping pattern. At the end of the encounter, a mirror shard appears — the only weapon capable of ending the fight — symbolizing that recovery is ultimately about self-recognition and choosing yourself.
This slice stands on its own as a snapshot of the larger emotional journey the game aims to explore.
| Updated | 22 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | esethi |
| Genre | Survival |
| Made with | Godot |
| Tags | 2D, boss-fight, emotional, Godot, Narrative, personal, Singleplayer, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Links | Blog |
| Content | No generative AI was used |

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